﻿Imports SlimDX.Direct3D9

Public Class ShaderPlasma
    Implements IShader

    'Dim PrimaryMap As Texture
    'Dim SecondaryMap As Texture


    Public Overloads Sub BeginPass(ByVal pass As Integer) Implements IShader.BeginPass
        'shaderEffect.BeginPass(pass)
    End Sub
    Public Overloads Sub EndPass() Implements IShader.EndPass
        'shaderEffect.EndPass()
    End Sub
    Public Overloads Function BeginShader(ByVal tLightmap As Texture) As Integer Implements IShader.BeginShader
        ' effect.SetValue("xViewProjection", matView * matProjection);
        'shaderEffect.Technique = "plasma"
        'Return shaderEffect.Begin(FX.DoNotSaveState)
    End Function
    Public Overloads Sub EndShader() Implements IShader.EndShader
        'shaderEffect.End()
    End Sub
    Overloads Sub Dispose()

    End Sub
End Class
